#pragma once

#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>

#include <FileHolder.h>
#include "..\common\headers\IRenderable.h"
#include "..\Sgm\Geometry.h"
#include "Model.h"

class MultiModel : public IRenderable
{
private:
	Model *model;

	int modelsCount;
	float **worldMetrices;
	CGparameter modelMatrix;

public:
	MultiModel(Model *model, char *filename, CGparameter modelMatrix);

	void Process(float ms);
	void Render();
};
